translation

This is an AI translated post.

topceleV News

The Age of Virtual Artists: Storytelling Emerges as a Key Competitive Advantage

  • Writing language: Korean
  • Base country: All countries country-flag

Select Language

  • English
  • 汉语
  • Español
  • Bahasa Indonesia
  • Português
  • Русский
  • 日本語
  • 한국어
  • Deutsch
  • Français
  • Italiano
  • Türkçe
  • Tiếng Việt
  • ไทย
  • Polski
  • Nederlands
  • हिन्दी
  • Magyar

Summarized by durumis AI

  • The success of the virtual artist industry hinges on storytelling, with narratives that evoke empathy and immersion from the audience being paramount.
  • While AI technology advancements have made virtual artist creation easier, differentiated storytelling is essential for securing a competitive edge.
  • Through various attempts such as collaborations with K-pop, virtual artists are projected to grow into a major pillar of popular culture, and resolving legal issues is also an important task.

With the rapid advancement of artificial intelligence (AI) technology, virtual artists are appearing one after another. It has been predicted that storytelling ability is key to the development of the virtual artist industry.

Lee Gyo-gu, CEO of AI audio company Supertone, emphasized at the '2024 MWM Conference' held at the Grand Hyatt Seoul in Hannam-dong on the 26th that "the virtual artist industry can grow when it focuses on the essence of storytelling." He stressed that "creating a narrative that resonates with and engages the audience is crucial." He argued that mere technological advancements will have limitations, and that drawing out the emotions and interest of fans through storytelling is a prerequisite for the sustainable success of virtual artists.

This conference was hosted by the Korea Music Content Association, and various topics regarding the future and sustainable development of the music industry were discussed. This year, in particular, discussions focused on the theme of 'The Expansion of K-pop - AI and Virtual Artists,' exploring the impact of AI technology advancements on the music industry and K-pop.

CEO Lee stated, "With the advancement of generative AI technology, an era has arrived where even ordinary people without musical expertise can create virtual artists." He warned that this could lead to an overproduction of virtual artists in the future. He predicted that, "Narratives created indiscriminately will ultimately struggle to find an audience, and storytelling will become even more important to address this issue."

Virtual artists have now reached a stage where not only their appearance but also their voices can be created using AI, and their influence is expected to grow further in the future. CEO Lee explained that virtual artists can become a significant part of the global music industry, including K-pop, and are likely to expand rapidly with technological advancements. In particular, the Korean K-pop market is actively adopting these technological advancements, and more opportunities are expected to be created in the future.

Legal issues related to music production using AI were also addressed at the conference. Park Jeong-ryeol, president of the Korea Copyright Protection Agency, shared the status of 'AI cover song' production and pointed out related legal issues. AI cover songs refer to songs sung by AI that has learned the voice of a specific person, and he explained that legal problems such as vocal rights infringement or copyright infringement can arise during this process. Recent investigations have revealed that 254 singers, including IU, have had their voices illegally used, suggesting that legal regulations will be strengthened in the future.

Success stories of virtual artists were also highlighted. From 'Adam,' a 'cyber singer' who debuted in 1998, to the virtual idol 'PLAVE,' which ranked No. 1 on terrestrial music broadcasts in 2023, virtual artists have steadily evolved throughout the history of Korean popular music. Kim Jun-woo, head of music at Riot Games, analyzed the success factors of the virtual artist 'K/DA,' which utilizes the company's game 'League of Legends' IP, explaining that the addictive music and the fact that members of the girl group (G)I-DLE provided their voices played a significant role.

Kim added, "It is statistically proven that game users have a high interest in music." He added, "Among Riot Games users, 70% have participated in music events, and 65% responded that they listen to music while playing games." These statistics show that virtual artists can be attractive content for both music fans and game fans.

Virtual artists must now go beyond mere technical implementation and radiate a more human appeal through communication and emotional connection with people. While the surreal characteristics of virtual artists can be attractive, excessive use can create a sense of distance. Therefore, experts agree that a narrative reflecting emotional elements and human warmth is essential for the success of virtual artists.

Seo Guk-han, chairman of the Korea Virtual Human Industry Association, analyzed the success strategies of virtual idols and stated that this emotional connection will determine the success or failure of virtual idols. Lee Sang-heon, CEO of Metarocket, presented various examples of the combination of virtual artists and K-pop, explaining the important position virtual artists will hold in the music industry in the future.

Initially, virtual artists gained popularity among a small group of enthusiasts, but they are gradually expanding their reach to a wider audience. In particular, the advantage of no privacy violations or accident risks allows fans to consume virtual artists more comfortably, and this does not differ significantly from traditional idol fandoms. For this reason, virtual artists are expected to become an important pillar of popular culture in the future.

[Photo provided by the Korea Music Content Association]

[Photo provided by the Korea Music Content Association]

topceleV-news
topceleV News
TopceleV: VTuber, Virtual Idol News, Rankings, and Voting
topceleV-news
2024 MWM Conference: Illuminating the Future of K-Pop with AI and Virtual Artists
2024 MWM Conference: Illuminating the Future of K-Pop with AI and Virtual Artists The 2024 MWM Conference discussed the impact of AI and virtual artists on the future of K-Pop and its potential for global expansion. Experts, including critic Jung Deok-hyun, participated to re-examine the competitiveness of K-Pop.

September 28, 2024

Virtual Idols Rise as the New Mainstream in K-Pop
Virtual Idols Rise as the New Mainstream in K-Pop Virtual idols powered by VFX and AI technology are rapidly gaining popularity in the K-pop market, with groups like PLAVE achieving significant success. Major entertainment agencies are also recognizing virtual artists as a future growth driver.

September 11, 2024

Adam, the 1st Generation Virtual Idol: Its Beginnings and the Evolution of Virtual Technology
Adam, the 1st Generation Virtual Idol: Its Beginnings and the Evolution of Virtual Technology From Adam, the first-generation virtual idol, to Playave and Isekai Idol, we introduce the current state and future prospects of the virtual idol market, which is growing alongside advancements in virtual technology.

September 18, 2024

SoftBank to Build Massive AI Data Center on Closed Sharp Factory Site, Targeting 2025 Launch SoftBank is reportedly building a massive AI data center on the site of a closed Sharp factory, aiming for a 2025 launch.
durumis AI News Japan
durumis AI News Japan
durumis AI News Japan
durumis AI News Japan

June 9, 2024

[Jeju] Seogwipo KAL Hotel Honest Review (My Money, My Trip) This review shares my experience staying at the Seogwipo KAL Hotel in Jeju, covering aspects like rooms, amenities, and surrounding environment, with an honest assessment of its pros and cons. It particularly highlights the stunning ocean views and excell
토보노의 트립로그(Tobono's TripLog)
토보노의 트립로그(Tobono's TripLog)
토보노의 트립로그(Tobono's TripLog)
토보노의 트립로그(Tobono's TripLog)

May 2, 2024

Apple, New Pride Edition Solo Loop and iOS 17.5 Update Coming Soon Apple has announced a Pride Edition Solo Loop for the LGBTQ+ community, along with an iOS 17.5 update. It will be available for purchase starting May 23rd, and also includes new watch faces and wallpapers.
durumis AI News Japan
durumis AI News Japan
durumis AI News Japan
durumis AI News Japan

May 7, 2024

Gyeongbokgung Palace: Seoul's Landmark and Its History & Travel Information Discover the history and travel information of Gyeongbokgung Palace, a symbolic palace in Seoul. As the grand palace of the Joseon Dynasty, Gyeongbokgung Palace offers beautiful architectures like Geunjeongjeon, Sajeongjeon, and Gyeonghoeru, providing an
Maybe a Blog
Maybe a Blog
null
Maybe a Blog
Maybe a Blog

February 5, 2024

Beauty Lens Shopping App ‘Wink’ Surpasses 30,000 Free Membership Sign-Ups in Just One Month… Membership Promotion Runs Until April 30th The Wink beauty lens app has surpassed 30,000 free membership sign-ups in just one month and is offering new members 1000 points until April 30th.
스타트업 커뮤니티 씬디스 (SeenThis.kr)
스타트업 커뮤니티 씬디스 (SeenThis.kr)
스타트업 커뮤니티 씬디스 (SeenThis.kr)
스타트업 커뮤니티 씬디스 (SeenThis.kr)

April 25, 2024

Apple Store Finally Opens in Hongdae?! Apple's 7th store in Korea has opened in Hongdae. There's even an iPad workshop with rapper Beenzino, so be sure to check it out if you're visiting Hongdae.
커피좋아
커피좋아
Apple's 7th store in Korea has opened in Hongdae.  There's even an iPad workshop with rapper Beenzino, so be sure to check it out if you're visiting Hongdae.
커피좋아
커피좋아

January 19, 2024